Michael Li

About
Hi, I'm Michael. I'm studying computer science, statistics and machine learning at Carnegie Mellon University. I'm generally interested in the field of machine learning, particularly in mechanistic interpretability.
Outside of school, I enjoy hackathons, playing the piano and speedcubing.
Experience
-
Machine Learning Engineering Intern,
Epirus
(June 2024 - August
2024)
Built real-time drone simulation environment and trained reinforcement learning agents with Proximal Policy Optimization (PPO) using Python, PyTorch for engaging unkown drone swarms.
-
Full Stack Engineering Intern,
Beaver Health
(May 2023 - August
2023)
Developed a generative AI dialogue framework using GPT-4 and TypeScript to digitize evidence-based health interventions for Alzheimer's patients.
-
Researcher, University of Victoria
(July 2022 - May
2023)
Implemented and trained Temporal Convolutional Networks (TCNs) to forecast COVID-19 cases.
-
Creator & Software Engineer,
COVIDCatcher
(December 2021 – May
2023)
Developed a multimodal machine learning model (VGG-19, XGBoost) for COVID-19 symptom detection, deployed with React, Flask, and AWS.
-
Software Engineer,
Amador Valley
Robotics (AVBotz)
(August 2018 - May
2022)
Implemented real-time object detection in ROS with OpenCV and C++. Automated image annotation for dataset creation using YOLOv5 and DetNet in PyTorch.
2022 Technical Report, 2021 Technical Report, 2020 Technical Report
Projects
-
CLaiM
(October 2024)
Automatically file home insurance claims after natural
disasters
using computer vision. Won best use of Hyperbolic cloud
inference at
CalHacks 11.0
-
Github Repo Explorer
(June 2024)
Explore GitHub repos as folders.
-
Colors of
Wes
Anderson
(October 2023)
Color palettes from Wes Anderson films.
-
Multivac
(October 2023)
Infinite text adventure game built with Python, React,
Flask,
LangChain, and LlamaIndex. Harvard Hacks 2023.
-
The Roast
(July 2023)
Daily personalized newsletter using GPT, Claude, and
LangChain to
curate daily news based on user preferences. UC Berkeley
AI
Hackathon
2023.
-
SEA
(July 2020)
Deep learning pipeline using TensorFlow and Python to
identify endangered marine wildlife images.
-
Ad Lunam
(July 2020)
VR space exploration game using C# and Unity with
procedurally generated planets and asteroid fields. Won
3rd overall
at To the Moon and Hack 2020.
-
Shipworthy
(June 2020)
Real-time ship simulator that uses computer vision with
OpenCV to
steer a ship in
Unity via a physical steering wheel. Won 1st overall at
HackItShipIt
2020.
-
Stance
(June 2020)
Developed a machine learning app using sklearn and Flask
to
detect toxic comments online,
using LIME to provide interpretable explanations of the
classifications. Won 1st overall at Data Day Grind 2020.
Research
-
Michael Li, Nishant Subramani
arXiv preprint, 2025 -
Michael Li, Fatemeh Esfahani, Li Xing, Xuekui Zhang
Journal of Global Health 13, 2023
Contact
limichael353@gmail.com